
The art style was influenced by the work of impressionist and post-impressionist painters, including Paul Cézanne. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. Link, a resident of a floating town called Skyloft, sets out to rescue his childhood friend Zelda after she is kidnapped and brought to the surface, the abandoned lands below the clouds.ĭevelopment took around five years, beginning after the release of Twilight Princess in 2006. A mainline entry in The Legend of Zelda series, Skyward Sword is the first game in the Zelda timeline, and details the origins of the Master Sword (created from the Goddess Sword), a recurring weapon within the series. The mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the Wii MotionPlus peripheral. Taking the role of series protagonist Link, players navigate the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles.

A high-definition remaster of the game, The Legend of Zelda: Skyward Sword HD, was co-developed by Tantalus Media and released for the Nintendo Switch in July 2021.

Nonetheless, the images still look great.The Legend of Zelda: Skyward Sword is a 2011 action-adventure game developed and published by Nintendo for the Wii.

If anything this is another great example of the ways the game’s designers compensated for the Wii’s graphical limits the natural blurriness of the graphics compliments the game’s artistic style. While it may look cleaner and sharper, it also looks a bit off and doesn’t quite feel right. However, that can also be a bit of a problem.įrom what I can tell, the high-definition of these screens somewhat detracts from the impressionist art style of Skyward Sword.

As you can see, these screen captures are much clearer and sharper than the ones from the regular Wii version (for a comparison, see the Kotaku article).
